![]() ![]() In 2004, MakeHuman won the Suzanne Award as best Blender Python script. These projects may or may not be commercialised. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. With these two methods, together with a simple calculation of a form factor and an algorithm of mesh relaxing, it is possible to achieve results such as the simulation of muscular movement that accompanies the rotation of the limbs. The work deals with morphing, using linear interpolation of both translation and rotation. The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form. The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. In order to make it available on all major operating systems, beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. The MakeHuman approach is to use sliders with common parameters like height, weight, gender, ethnicity and muscularity. It uses a very simple GUI in order to access and easily handle hundreds of morphings. Using this technology, with a large database of morphing targets, it's virtually possible to reproduce any character. The snapshot icon at the top center will take a snapshot of your scene that can then be saved as a jpg or drawn on with the included pen tools.Interpolation of MakeHuman characters: the 1st, 3rd, 5th, and 7th are targets, while the others are intermediate shapes. ![]() Quiz when enabled when you pick a part rather than displaying the part's name a multiple choice menu will appear allowing you to quiz yourself.Explode moves all the parts in your scene away form a central point that you can interactively position.Slice allows you to slice the parts in your scene in either an X, Y or Z plane.Pick returns you to the default mode of picking parts and rotating your camera.Annotations allows you to create your own notes and markers that will be saves when you save your scene.You can turn parts on and off using the check marks by each object or group of objects. Hierarchy is a list of all the entities you have in your current scene.Zygote Scenes is a collection of scenes created by Zygote Media Group with annotations identifying anatomical landmarks.All annotations, pins and visible items will be saved. My Scenes allows you to load and save scenes you have created.Use the model select icon above the anatomy slider on the left to load different models. ![]()
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